GLASS Project
The projects for Tandon Honors students in the Global Leaders & Scholars in STEM program consist of a culmination of various experiences, research, and interests related to the Tandon Areas of Research Excellence. Scholars are also required to address the NAE Grand Challenges and think about the United Nations Sustainability Development Goals when doing so. At the end of the 3 years in the GLASS Program, students have a better understanding of the impact they can have on changing the world for the better. GLASS students enter the world as globally competent and socially responsible innovators and engineers!
Poster
Coming Soon!
Final Paper
Coming Soon!
Mission Statement
My mission is to revolutionize education for underserved children by harnessing the power of emerging media, particularly Virtual Reality (VR). Through immersive and interactive learning experiences, I aim to provide equitable access to high-quality education resources that transcend geographical and economic barriers. By empowering these children with essential knowledge and skills, I aspire to level the playing field and equip them with competitive opportunities for a brighter future. My commitment is rooted in the belief that no child should be disadvantaged due to circumstances beyond their control, fostering a world where every individual has the chance to thrive and contribute positively to society.
Areas of Excellence
This project focuses on Emerging Media by leveraging Virtual Reality to transform educational experiences. By creating immersive and interactive learning environments, it enhances engagement and retention, making quality education accessible to those who lack adequate resources. This innovative approach not only addresses educational inequities but also prepares children for future opportunities in a rapidly evolving digital landscape. The project exemplifies how emerging media can serve as a powerful tool for social change and empowerment.
UN SDGs and NAE Grand Challenges
My project aims to align with several key global initiatives. Through Virtual Reality (VR), I create engaging learning experiences that support UN SDG 4, ensuring inclusive access for all. This approach also contributes to SDG 8 by equipping children with essential skills for future employment in technology and engineering. By promoting equal access to education, I address SDG 5, helping to break down barriers among all genders. Additionally, my initiative aligns with SDG 10, as VR-based education transcends geographical and economic divides, fostering social mobility. It also connects with the NAE Grand Challenge 6: Enhance Virtual Reality and NAE Grand Challenge 5: Advance Personalized Learning, using VR to offer adaptive experiences that cater to individual needs and enhance educational effectiveness.